Patterns

04/21/10

Home
Show Dates and Info
Standings
Patterns
Sponsor Information
Photogallery
Links
Contact Us
Clinics
Classifieds
Trainers/ Breeders

 


The ORCHA uses AQHA patterns and regulations

Patterns for the 2010 Season:

 

Class May 30th June 27th July 25th August 22nd September 19th
Open 3 8 5 1 7
Non-Pro 1 7 6 4 5
Intermediate 6 3 1 5 8
Novice Horse 7 2 4 6 1
Beginner Horse 2 4 7 3 6
Beginner Rider 4 5 2 8 3
Youth 5 1 8 2 4
Green as Grass 8 6 3 7 2

(a) The ORCHA Board of Directors suggests the use of the patterns in the following section at ORCHA approved events. The following Patterns are to be worked a stated, not as drawn. The drawn pattern is just to give the general idea of what the pattern will look like in the arena. (b) Markers are mandatory for all patterns. Markers will be placed on the wall or fence of both sides of the arena to the approval of the judges with the following as a guideline.

1. At the centre of the arena

2. The 1-point penalty marker for cow work shall be placed at each corner of the arena.

3. The 2-point penalty marker for cow work shall be placed a minimum of 16 feet to a maximum of 24 feet past the 1-point penalty marker.

4. For herd work, the start line marker shall be approximately 70 feet from the back fence marker to the time line.

The judges shall be located approximately 120 feet from the back of the arena. The placement of the back fence marker shall be at the judge's discretion. End markers for rein work shall be placed at least 50 feet from end of the arena. (c) Where designated in the pattern for stops to be beyond a marker, the horse should begin the stop after he/she passes the specified marker. (d) Run in Patterns are drawn so that the bottom of the page represents the end of the arena entered by contestants and must be run as such. In the event that an arena has only one gate and it is in the exact middle of the side, that side shall represent the right side of the page the pattern is drawn on. When a pattern states to start facing the judge this refers to the left wall or fence and when a pattern states to start facing away from the judge this refers to the right wall or fence. (e) All horses will be judged immediately upon entering the arena and judging will cease after the last maneuver. Any fault incurred prior to the commencement of a pattern will be scored accordingly. (f) All judges decisions are final unless subject to the Self-Adjusted Monitor System.


  Pattern 1

1. Start at end of arena. Run down middle past center marker to a sliding stop. 2. Back at least 10 feet to center. 1/4 turn to left.
3. Pick up right lead, large fast circle, small slow circle.
4. Change leads to left, large fast circle, small slow circle.
5. Change leads to right, do not close this circle.
6. Run around end of arena and down the side (approximately 20 feet from fence) past center marker and come to a sliding stop.
7. Complete 3 1/2 spins to the right.
8. Continue back down side and end of arena to other side (approximately 20 feet from fence) go past center marker and come to a sliding stop.
9. Complete 3 1/2 spins to the left.
10. Hesitate to complete pattern.

 

Pattern 2

Mandatory Marker Along Fence or Wall
Trot to center of arena and stop. Start pattern facing toward judge.
1. Pick up left lead, complete three circles to the left. The first one large and fast, the second small and slow, the third large and fast.
2. Change leads at center of arena.
3. Complete three circles to the right. The first one large and fast, the second small and slow, the third large and fast.
4. Change leads at center of arena.
5. Do not stop, continue on to run downs.
6. Run to far end past the marker to a sliding stop. Hesitate
7. Complete 3 1/2 spins to the left. Hesitate.
8. Run to far end past the marker to a sliding stop. Hesitate
9. Complete 3 1/2 spins to the right. Hesitate.
10. Run past center marker to a sliding stop. Hesitate.
11. Back at least 10 feet in a straight line. Hesitate
12. Hesitate to complete pattern.

Pattern 3

Mandatory Marker Along Fence or Wall
Trot to center of arena and stop. Start pattern facing toward judge.
1. Begin on right lead and complete three circles to right, two large fast circles followed by one small slow circle, change to left lead.
2. Complete three circles to left, two large, fast circles followed by one small slow circle. Change to right lead.
3. Continue loping around end of arena without breaking gait.
4. Run up center of arena to far end past the end marker and come to a sliding stop.
5. Complete 2 1/2 spins to the right.
6. Run up center of arena past the end marker, come to a sliding stop.
7. Complete 2 1/2 spins to the left.
8. Run back to middle of the arena past the center marker and come to a sliding stop.
9. Back at least 10 feet in a straight line.
10. Hesitate to complete pattern.

Pattern 4

1. Start at end of arena.
2. Run up center of arena past the end marker and come to a sliding stop. Complete 2 1/2 spins to the left.
3. Run to other end of arena past the end marker and stop. Complete 2 1/2 spins to the right.
4. Run past the center marker and stop.
5. Back at least 10 feet in a straight line.
6. Complete 1/4 turn to the left, hesitate. Begin on right lead. Circle to the right. Complete two circles to the right, the first one small and slow and the second large and fast. Change leads at the center of the arena.
7. Complete one small, slow circle and one large, fast circle. Change leads to the right.
8. Run around end of arena to the other side, past the center marker, at least 20 feet from fence and come to a sliding stop.
9. Hesitate to complete pattern.

Pattern 5

This pattern works best when the exhibitor and cattle enter from the same end of arena.
1. Start at end of arena.
2. Run past the center marker and stop.
3. Back up at least 10 feet. 4. Complete 1/4 turn to the left.
5. Complete 2 circles to the left, the first one large and fast and the second small and slow. Change leads at the center of the arena.
6. Complete two circles to the right, the first one small and slow, the second large and fast. Change leads at the center of the arena.
7. Continue around end of arena without breaking gait or changing leads, run down center of arena past end marker, come to a square sliding stop.
8. Complete 3 1/2 spins to the right.
9. Run down center of arena past end marker and come to a square sliding stop.
10. Complete 3 1/2 spins to the left.
11. Hesitate to complete pattern.

Pattern 6

1. Start at end of arena.
2. Run down the middle of the arena, past the end marker and come to a sliding stop.
3. Complete 3 1/2 spins to the right.
4. Run to the other end of the arena, past the end marker and come to a sliding stop.
5. Complete 3 1/2 spins to the left.
6. Run back to the middle of the arena, past the center marker and stop.
7. Back at least 10 feet. Hesitate.
8. Complete 1/4 turn to the left.
9. Beginning on right lead, complete one circle to right, change leads. Complete one circle to left. Change leads and begin a large fast circle to the right, but do not close this circle.
10. Run straight down the right side of the arena past the center marker and do a sliding stop at least 20 feet (6 meters) from the wall or fence.
11. Hesitate to complete pattern.

Pattern 7

Trot to center of arena and stop. Start pattern facing toward judge.
1. Begin at center of arena. Pick up right lead and complete three circles, the first large, fast, the second small, slow, the third large, fast. Change leads to the left.
2. Complete three circles: the first large and fast; the second small and slow; the third large and fast. Change leads to the right.
3. Continue loping around end of arena without breaking gait or changing leads.
4. Run down center of arena, past end marker and come to a sliding stop. Hesitate.
5. Complete 2 1/2 spins to the right.
6. Run down center of arena past end marker and come to a sliding stop. Hesitate.
7. Complete 2 1/2 spins to the left.
8. Run past center marker and come to a sliding stop.
9. Back up at least 10 feet.
10. Hesitate to complete pattern.

Pattern 8

Trot to center of arena and stop. Start pattern facing toward judge.
1. Beginning on the left lead complete three circles: two big fast circles; then one small slow circle. Change leads to the right.
2. Complete three circles to the right: two large fast circles, then one small slow circle. Change leads to the left.
3. Continue around end of arena without breaking gait or changing leads, run down center of arena past end marker, come to a square sliding stop.
4. Complete 3 1/2 spins to the left.
5. Run down center of arena past end marker and come to a square sliding stop.
6. Complete 3 1/2 spins to the right.
7. Run down center of arena past center marker and come to a square sliding stop.
8. Back up at least 10 feet.
9. Hesitate to complete pattern.

 

Scoring:

Please view our rulebook for scoring and other information.

 

Home | Show Dates and Info | Standings | Patterns | Sponsor Information | Photogallery | Links | Contact Us | Clinics | Classifieds | Trainers/ Breeders

This site was last updated 04/21/10